边疆2基准测试
Although the first part proved to be repetitive after a while, Borderlands conquered the hearts of many players. The game clearly stuck out of the mass of first-person shooters due to its witty gameplay and the fun co-op mode. The developer Gearbox not only promises a bigger game world but also more variety for its ambitious second part. We will supply a brief evaluation of gaming quality and analyze the performed benchmarks.
虽然第一部分被证明是重复一段时间后,边疆征服了众多玩家的心。本场比赛清楚地伸出由于其诙谐的游戏玩法和乐趣的合作社模式的第一人称射击游戏的质量。开发人员的变速箱不仅承诺一个更大的游戏世界,但其雄心勃勃的第二部分也多品种。我们将提供一个简单的游戏质量评价和分析所执行的基准。
Description
The player notices Gearbox's talent for design and humor right from the start. The illustrated story preview, inspired by "Diablo III" and "Darksiders II" style, is followed by a cool and extremely humorous intro video that sets the mood for the crazy and apocalyptic scenario perfectly. Similarities to Id Software's "Rage" cannot be denied. Various wild clans and gangs cavort in the post-apocalyptic scenery. Moreover, armed buggies serve as a means of transportation in the later course of the game.
However, the innumerable monsters and creatures do not represent the greatest menace. That is primarily left up to the company "Hyperion" and its leader "Handsome Jack", who also has it in for the hero right from the start. The player, respectively the player group (part 2 also features a co-op mode), is a victim of attack in the aforementioned intro video. Thanks to the chatty robot "Claptrap" and "Sir Hammerlock", a technical savvy cowboy, you quickly find your way around on the planet "Pandora".
从一开始就播放器的通知变速箱的设计和幽默的天赋权利。图画故事的预览,灵感来自于“暗黑破坏神III”和“暗黑血统2”的风格,其次是一个清凉无比幽默的介绍视频设置的疯狂和世界末日的场景完美的心情。 id Software的“愤怒”中也有类似发现,不能否认的。各种野生家族和帮派腾跃在后启示录的风景。此外,武装越野车作为一个在以后的游戏过程中的运输方式。
然而,无数的怪物和动物并不代表最大的威胁。这主要是留给了公司“海波”,它的领导人“英俊的杰克”,也有它的英雄从一开始就。播放器,播放器(第2部分还设有一个合作社模式),是攻击的受害者,在上述的介绍视频。健谈的机器人“哗众取宠”和“先生扼”,技术知识的牛仔,你迅速找到自己的方式解决这个星球上“潘多拉”。
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Keyword Cowboy: despite the snowy setting, Borderlands 2 often proves to be a tribute to the Western genre. Alongside the atmospheric day/night change, the excellent soundtrack and the ever-present humor, the game creates a unique mood. The refreshing comic-like graphics contribute to the successful overall impression which is characterized by clear lines, black contours and bright colors. A comparable cel-shaded look is found in the comic adaption "XIII".
The developer earns special praise for the extremely soft controls. Only a few first-person shooters, such as "Quake", "UT" or "Doom" come close to the game's "movements". The character moves extremely sleekly over the screen, provided an adequate frame rate is possible. Evading as well as high jumps is usually possible without difficulties. The same is true for weapon usage. The combats are a lot of fun thanks to the multifarious weapons and the sated hit feedback (both visually and audibly).
关键字牛仔:尽管白雪皑皑设置,边疆2常常被证明是西方风格的致敬。除了大气昼/夜转换,出色的配乐和无时不在的幽默,游戏创造一个独特的意境。清新的漫画般的图形有助于成功的整体印象,它的特点是清晰的线条,黑色的轮廓和明亮的色彩。在漫画适应“XIII”可比CEL-阴影的样子。
开发人员获得特别要表扬的,极软的控制。只有少数的第一人称射击游戏,如“雷神之锤”,“UT”或“DOOM”游戏中的“运动”接近。的字符非常真彩移动在屏幕上,提供适当的帧速率是可能的。规避以及高跳跃通常是可以没有困难。武器的使用也是如此。的战斗有很多的乐趣由于五花八门的武器和心满意足的的命中反馈(视觉和听觉)。
The menu system is not optimal. While the quest log, map and skill tree are still fairly easy to use, the inventory is a bit unhelpful - despite the comparison function - because the knapsack is filled pretty fast (greetings from "DayZ") and you need to click quite a lot for certain actions.
However, the store and respawn system annoyed us most. Just like in Borderlands, the game replaces finished rivals and boss opponents after a while. The widely distributed chests, boxes and cupboards are also eventually refilled with loot. In our opinion, this design decision obscures the feeling of progress. Why should you investigate every angle when everything is as it was the next time you start the game? The Diablo-typical search and collect concept will not motivate every gamer in the long run – regardless of how amusing the missions are.
不是最优的菜单系统。虽然任务日志,地图,技能树仍然是相当容易使用,库存是一个有点无益的 - 尽管比较函数 - 因为背包充满相当快(的问候“DAYZ”),你需要点击了很多某些行动。
然而,存储和重生系统,我们最恼火。就像在边疆,本场比赛取代了一段时间后完成对手和老板的对手。广泛分布的箱子,箱子和柜子都最终也换过战利品。在我们看来,这样的设计决策掩盖进步的感觉。你为什么要调查每一个角度时,一切都因为它是下一次您启动游戏?暗黑典型的搜索和收集的概念,将不能激励每个玩家从长远来看 - 无论
Benchmark
The benchmark sequence we selected is as usual quite challenging. We recorded a sprint of roughly 20 seconds in the tutorial village via the tool Fraps. The starting point was the village entrance or exit which is reached shortly after encountering Claptrap. The goal is the free-standing house where Sir Hammerlock barricades himself with a wall of ice and an electric fence.
Since rivals are not respawned after their elimination, the village is perfect for measurements. The performance is lower here than in other areas due to the numerous lighting elements and objects. It is hardly interfering that the frame rate in the inventory drops clearly in practice.
我们选择的是像往常一样的基准序列相当具有挑战性。我们在本教程中村通过工具FRAPS录得大约20秒的冲刺。其出发点是到达后不久,遇到哗众取宠的村庄入口或出口。我们的目标是自由站立的房子爵士扼路障自己与冰和电围栏的壁。
由于对手不重生在他们的排除,该村是完美的测量。的表现是较低的,在这里比在其他地区,由于众多的照明元素和对象。它几乎不干扰在清单中的帧速率下降,在实践中清楚。
Settings
The used Unreal Engine 3 leaves us with mixed feelings. The nice effects have to be mentioned primarily on the pro side. It bangs, crashes and explodes everywhere. The moderate hardware requirements and short load times are other plus points. We primarily criticize the weak textures, whereas the comic look can cover this flaw well. The known reload problem of the Unreal Engine (a few textures appear delayed) not only turns up when opening loot objects, in the menu or changing the region and at game start.
使用虚幻引擎3让我们百感交集。必须要提到的主要亲不错的效果。它怦然心动,崩溃和爆炸无处不在。适中的硬件要求和加载时间短,其他的加点。我们主要批评弱的纹理,而漫画的外观可以很好地掩盖这个缺陷。已知的重载问题的虚幻引擎(少数的纹理出现延迟),不仅打开时掠夺的对象,在菜单或改变该地区,并在游戏开始。
Borderlands 2 has otherwise been adapted wonderfully for the PC platform. The controls as well as the graphics can be configured extensively. Thus, an item for shader based FXAA anti-aliasing, depth of field and the built-in ambient occlusion are found besides other things in the option menu. Texture quality, game detail and view distance range from "low" up to "(ultra) high" and vegetation can be set to close or far. However, some options (e.g. display of bullet holes) are hardly noticed during the heat of the battle and/or have minimum impact on the performance. Vertical synchronization (prevents line interlacing) and the optional fps controls were naturally disabled during the benchmarks.
边疆2奇妙的,否则被改编为PC平台。广泛的控制,以及可配置的图形。因此,一个项目基于shader的FXAA抗锯齿,景深和内置的环境光遮蔽被发现在选项菜单中除了其他的东西。纹理质量,游戏细节和可视距离范围从“低”到“高(超)”和植被可以设置为关闭或远。然而,几乎没有注意到一些选项(例如显示的弹孔)在热的战斗和/或对性能的影响最小。自然禁用垂直同步(防止线隔行扫描)和可选的FPS控制在基准。
Almost all changes can be performed in-game. Restarting is only necessary when the PhysX level is modified. A minor bug: Borderlands 2 occasionally misinterprets the set resolution. Thus the game stated 1360x768 pixels although we set 1024x768 pixels on a laptop. However, we can give the all clear signal: the selected resolution is always implemented correctly.
几乎所有的改变可以在游戏中进行。重新启动时只需要修改的PhysX。偶尔曲解了一个小错误:边疆设置的分辨率。因此,本场比赛说虽然我们在笔记本电脑上设置1024×768像素,1360 x 768像素。但是,我们可以给所有明确的信号:所选择的分辨率始终是正确的实施。
Results
Borderlands 2 definitely cannot be considered one of the most computing-intensive games. In contrast to other action games, such as "Battlefield 3" or "Sleeping Dogs", you can enjoy high details and 1920x1080 pixels with an upper midrange GPU. A GeForce GT 650M managed our ultra setting (FHD, high/on, FXAA, 8x AF, PhysX low) with good 36 fps.
Weaker all-round graphics cards, such as the GeForce GT 630M, are overburdened by high settings. The power is easily enough for medium details and 1366x768 pixels though. Entry-level models on a par with Intel's HD Graphics 4000 only power low to default details properly. The game generally stutters on an outdated HD Graphics 3000. Borderlands 2 does not place high requirements on neither the CPU nor working memory.
边疆2绝对不能被认为是大多数计算密集型游戏之一。相反,其他的动作游戏,如“战地3”或“沉睡的狗”,您可以享受高细节上的中端GPU和1920×1080像素。管理的GeForce GT650M超的设置(FHD,高/上,FXAA,8X AF,PhysX等低)具有良好的36fps。
较弱的全面的显卡,如GeForce GT 630M,不堪重负的高设置。中的细节和1366×768像素,虽然的力量是很容易的。入门级车型媲美英特尔高清显卡4000只低功耗默认详细正确的。一般的游戏口吃上一个过时的高清显卡3000。边疆2不要求高的CPU,也没有工作记忆都没有。
PhysX
Regardless that the PhysX option is currently not grayed out in all AMD systems, the extended PhysX effects are reserved for Nvidia users. While a few elements, such as flags, are omitted and destroyable objects only burst into few single parts on the lowest level (which should equal disabled PhysX), the player can enjoy a lot more in medium and high levels (see screenshots). Massive differences are also seen in combats (muzzle flashes, blood, etc.).
A short test on the GeForce GTX 680M showed that our benchmark remains quite unaffected from the PhysX setting. This is no surprise since the sequence hardly contains physics. The GTX 680M's performance varied between 71, 67 and 65 fps in the ultra setting (PhysX low, medium & high).
无论PhysX物理选项变灰所有AMD系统,扩展的PhysX特效的NVIDIA的用户保留。虽然提出了一些元素,如标志,被忽略和销毁的对象,只有冲进几单件的最低水平(这应该等于禁用PhysX物理),玩家可以享受更多的中,高的水平(见截图)。巨大差异也出现在战斗(枪口闪烁,血液等)。
GeForce®(精视™)GTX680M显示一个简短的测试,我们的基准仍然相当的PhysX设置的影响。这并不奇怪,因为该序列几乎不含有物理。在71,67和65 fps的超设置(PhysX的低,中,高)GTX680M的性能变化。
Verdict
Borderlands 2 is definitely worth a peek. Gearbox created a unique action-role-game mixture that will certainly find many followers. This amount of gaming fun is rare – no matter if in co-op or single mode. It is also convenient that a high-end laptop is not needed for the game.
边疆绝对是值得偷看。变速箱创建了一个独特的动作角色游戏的混合物,一定会找到众多的追随者。这一数额的游戏乐趣,是罕见的 - 无论如果在合作社或单模式。这是一个高端的笔记本电脑也很方便,不需要的游戏。
Test Systems
Many thanks to Schenker Notebooks, who kindly provided us with the following laptops (mysn.de):
- XMG P502 (Core i7-3610QM, GeForce GTX 660M, GTX 670M, GTX 675M, GTX 680M & Radeon HD 7970M, 8 GB RAM)
- XMG A502 (Core i5-3360M, GeForce GT 650M & HD Graphics 4000, 8 GB RAM)
- Xesia M501 (Core i7-2630QM, GeForce GT 630M & HD Graphics 3000, 8 GB RAM)
The GPU driver versions used for the listed laptops were 306.23 (Nvidia), 8.951.6.0 (AMD) and 8.15.10.2761 (Intel).