死亡空间3基准
Description
For the original German review, see here.
One of the biggest strengths of Dead Space 3, as was for the first two games, is its thrilling and dark atmosphere. A quick look at the level design clearly shows that the U.S. developers from Visceral Games really know what they're doing. The dismal sci-fi world, built around the mysterious Markers and the necromorph mutants, looks a lot like a mixture of Judge Dredd, Riddick, Blade Runner and Deus Ex. The developers have successfully created a dystopia and players are quickly immersed into the game universe.
The first chapter in the "Lunar Colony" is especially full of lovely details. We fight our way through a shopping street that invites us to stay and explore around every corner. The overall positive image also comes from the good technical implementation. Although the graphics are not necessarily outstanding, the developers have a done a good job. We were particularly impressed by the great lighting and the excellent shadow play. The numerous effects manage to hide the smaller texture weaknesses very well.
对于的德国原装审查,在这里看到。
死亡空间3的最大优势之一,是在前两场比赛中,其惊险和黑暗的气氛。设计水平快速浏览一下清楚地表明,内脏游戏的美国开发商真的知道他们在做什么。惨淡的科幻世界,围绕着神秘的标记和necromorph突变,看起来很多像里迪克特警判官,银翼杀手,杀出重围的混合物。开发商已经成功地建立了一个反乌托邦,玩家会很快沉浸到游戏的宇宙。
第一章中的“月球殖民地”尤其是满可爱的细节。我们通过一条购物街,邀请我们留下来探索周围的每一个角落中杀出一条血路。整体的正面形象还来自良好的技术实现。虽然图形不一定是优秀的,开发商有一个做了很好的工作。我们印象特别深刻的伟大照明和优秀的皮影戏。众多的效果很好设法隐藏质地较细的弱点。
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In terms of sound, Visceral Games has done a generally solid job. When you hear a strange noise at the end of a pitch black corridor or a monster lurking round the nearby maintenance shafts, you would want to run as fast as you can and leave the whole horror behind you. There is nothing to complain about the weapon sounds and the music either.
In terms of gameplay, Dead Space 3 is a double-edged sword. On the positive side are the scattered puzzles. Although they are very much alike and generally of low difficulty, the brain-teasers are a nice break from the horror routine. The player must activate energy nodes, repair machinery, move objects and avoid dangerous rotors, all with the help of telekinesis and stasis abilities. These skills also come in handy during brutal fights. After all, opponents are noticeably less harmful when slowed down.
Another advantage is the crafting system that is surprisingly extensive for a third-person title. The developers have divided the weapons into different modules that the player can combine anyway he wants. The resources that the player collects can also be used for the construction of other items, such as ammunition. Dead Space 3 even has a small character system. The so-called "RIG" suit can be upgraded in several stages. You want a larger air supply for the space levels? Then just put more resources in the corresponding category!
在声音方面,内脏游戏已经做了一般的扎实工作。当你听到一个奇怪的声音在漆黑的走廊或怪物潜伏附近的维修轴轮结束时,你会想运行快,你可以离开你身后的整个恐怖。有什么抱怨武器的声音和音乐。
在游戏性方面,死亡空间3是一把双刃剑。从积极的一面是分散的难题。虽然他们都非常相像,一般的低难度,大脑玩笑从恐怖程序是很好的休息。球员必须激活能量节点,修理机械,移动物体,并避免危险的转子,所有的隔空取物和淤滞能力的帮助。这些技能也派上用场,在残酷的战斗。毕竟,对手有明显的危害较小的放缓。
另一个优势是打造系统,是一款第三人称的标题出奇地广泛。开发商已经划分成不同的模块,玩家可以结合反正他想的武器。播放器收集的资源,也可以被用于建造的其他物品,如弹药。死亡空间3甚至有一个小的汉字系统。所谓“造”西服可以升级几个阶段。你需要一个更大的空间水平送风?然后,只需投入更多的资源,在相应的类别!
In order to increase the suspense, the developers have incorporated a lot of scripts. Sometimes these are so spectacular that the player is left open-mouthed in front of the monitor and the satisfactory "WOW" and "OH" follow as well. In addition we have the boss encounters, regular Quick Time events and the zero gravity passages. The latter offer lots of freedom of movement and are a nice contrast to the rather linear indoor levels. The interesting story is motivation enough to continue playing.
We were not quite as satisfied with the fights. While the "alien" battles offer a whiff of tactics thanks to the "dismemberment" mechanic (it pays off to shoot foes in the limbs), the "normal" enemy fights feel somewhat boring. First reason: compared to other action games, the main character's movement is relatively slow and clumsy. Second reason: more can be desired from the AI.
Overall, Dead Space 3 tends to have more action and less horror for our taste. The unique atmosphere, characterized by isolation, sometimes goes down the drain. True horror fans should look at the development of the series with a bit of skepticism.
为了增加悬念,开发商已经收编了大量的脚本。有时,这些都是如此壮观的球员留在显示器前面的张着嘴,满意的“WOW”和“OH”跟随。此外,我们有老板的遭遇,经常快速时间事件和零重力通道。后者提供大量的自由迁徙和相当线性的室内水平是一个很好的对比。有趣的故事是足够的动机来继续玩。
我们不太满意的战斗。虽然“外星人”的战斗提供了一股战术,这要感谢“肢解”机械师(不负有心人来拍摄敌人在四肢),“正常”的敌人战斗感觉有些无聊。第一个原因是:相比其他动作游戏,主角的运动是相对缓慢而笨拙。第二个原因是:可以期望更多的AI。
总体而言,往往有更多的行动和我们的口味恐怖死亡空间3。独特的氛围,隔离,有时会付诸东流。真实的恐怖球迷应该看看开发的系列产品,有点怀疑。
We think it's a shame that EA has not focused on the strengths, which made the series great in the first place (even the first game offered more than enough fights), but has rather gone for the modern "Hollywood formula". A bit more peace and suspense have worked well for the third installment in the series. For us, the first signs of exhaustion came after a couple of hours.
We must also criticize the controls. The options menu is literally overflowing with buttons. There seems to be a different key for every mini-action. After all, this is not a complex flight simulator, but a rather simple action game. Convenient controls were achieved with a bit of practicality. Older action games worked fine with less buttons (Doom for example). Another problem: some menus have a limited or no mouse support at all. Yet, Dead Space 3 runs smoother than its predecessor. Even the first part had slow and clumsy controls.
我们认为这是一个耻辱,EA还没有集中的优势,摆在首位(甚至第一场比赛提供了足够多的战斗)系列大,但现代的“好莱坞式”而消失。多一点的和平与悬念行之有效系列中的第三批。对于我们来说,第一疲惫迹象之后几个小时。
我们还必须批评的控制。选项菜单字面上的按钮四溢。似乎有一个不同的密钥为每个小行动。毕竟,这不是一个复杂的飞行模拟器,而是一个相当简单的动作游戏。实现方便的控制有点实用性。旧的动作游戏工作得很好用较少的按钮(例如厄运)。另一个问题:一些菜单都有一个有限或没有鼠标支持。然而,死亡空间3比其前任运行顺畅。即使第一部分有缓慢而笨拙的控制。
Benchmark
Our benchmark sequence lasts approximately 60 seconds. The real-time rendered introduction to the first chapter gives a good overview of the expected frame rate (minimum/maximum/average). A video card should be capable of at least 35-40 fps, because the fights require quick actions and reflexes. A lower frame rate would cause annoying stuttering.
We used the proven Fraps tool for the benchmark. As you can see from the video below, we start the recording right as the advertising and propaganda monitor appears. The benchmark is stopped when Isaac falls on the floor of his apartment.
我们的基准序列持续约60秒。实时渲染引进第一章给出了一个很好的概述预期的帧速率(最小/最大/平均值)。应该能够至少35-40 fps的视频卡,因为战斗需要快速行动和反射。较低的帧速率会导致恼人的口吃。
我们使用成熟的FRAPS工具为基准。正如你可以看到,我们从下面的视频开始录制显示器出现的广告和宣传权。基准以撒落在地板上,他的公寓时停止。
Settings
The graphics menu is intended for both beginners and advanced users. Those who do not want to deal with the details should use the four practical preset options and ignore the "custom render settings" submenu. In addition to the graphics quality, the user can change the resolution, the display mode and the brightness. The Vertical Synchronization should be turned off only for benchmarking purposes.
图形菜单的目的是为初学者和高级用户。谁不想处理的细节,应该使用4个实用的预设选项,并忽视了“自定义渲染设置”子菜单。除了图形质量,用户可以更改分辨率,显示模式和亮度。应关闭垂直同步,目的只为标杆。
Great: all graphics settings can be changed directly in the game and no restart is necessary. The short loading times are also noteworthy. With an SSD, the selected levels load after only a few seconds. During the test we did not notice any bugs, crashes or performance problems. The technology seems well engineered.
大:直接在游戏中,所有的图形设置可以改变,不需要重新启动。短的加载时间也值得注意。随着SSD,选择水平负载后,只需要几秒钟。在测试过程中,我们没有发现任何错误,崩溃或性能问题。该技术似乎精心设计的。
Results
Despite the good graphics, Dead Space 3 does not have high hardware requirements. A video card of the upper middle class such as the GeForce GT 650M is sufficient for a resolution of 1920x1080 pixels and the preset "Very High". Those who will be happy with 1366x768 pixels and the "High" setting could easily do with a weaker middle class GPU. The popular GeForce GT 630M managed just over 35 FPS in the benchmark. Entry-level models such as the Intel HD Graphics 4000 are only good for low to medium details.
尽管有良好的图形,死亡空间3没有硬件要求较高。中产阶级的上层,如GeForce GT650M视频卡是足够的,分辨率为1920×1080像素和预设的“非常高”。这些人会很乐意与1366×768像素“高”设置,可以很容易地做到较弱中产阶级GPU。流行的GeForce GT630M管理刚刚超过35 FPS的基准。如英特尔高清显卡4000的入门级车型只有良好的低到中等细节。
Verdict
In our opinion, Dead Space 3 has fallen between two stools. It is too action-packed for a horror game and at the same time it is too clumsy for the shooter genre. That does not mean the complete package is not fascinating. From a technical point of view, Visceral Games has done a good job. Notebook users will appreciate the moderate hardware requirements.
我们认为,死亡空间3已跌至两个凳子之间。行动实在是太恐怖游戏包装,并在相同的时间实在是太笨拙的射击游戏。这并不意味着完整的包是不是迷人的。从技术的角度来看,内脏游戏已经做了很好的工作。笔记本电脑的用户会喜欢适度的硬件要求。
Test Systems
Our three main platforms are courtesy of Schenker Notebooks (mysn.de):
- XMG P502 (Core i7-3610QM, GeForce GTX 660M, GTX 670M, GTX 675M(X), GTX 680M, Radeon HD 7970M & HD Graphics 4000)
- XMG A502 (Core i5-3360M, GeForce GT 650M & HD Graphics 4000)
- Xesia M501 (Core i7-2630QM, GeForce GT 630M & HD Graphics 3000)
- Each with 8 GB of DDR3 RAM (2x 4 GB @ 1600 MHz), 160 GB SSD (Intel 320 Series) & Windows 7 Professional 64 bit
GPU drivers: Nvidia 313.96 Beta, AMD 13.2 Beta 5 & Intel 9.17.10.2932.