模拟城市基准
Description
For the original German review, see here.
Before we come to the content, we have to sharply rebuke the publishers for forcing gamers to use the internet to play the game. Every critic who despises permanent internet connections will have a field day with this title: Contrary to its promises, just days after its release the game wasn't functioning properly due to a server overload. Those on the fence as to whether to purchase the game or not will see this as a serious weakness. Luckily, after dozens of hours and login attempts, we managed to perform all our necessary benchmark tests.
Let's start with a few general impressions. After a charming and well-made intro video, the game offers us a short tutorial. There we learn SimCity's most important basics. We especially liked how the developers divided the basics into three simple area categories, which is particularly helpful for beginners. At lightning speed we lay down residential areas (green), commercial districts (blue) or industrial sites (yellow) on appropriate streets. The individual buildings are then built by the game automatically.
Here we notice the developers' incredible attention to detail. A house isn't suddenly set down on the land - it's actually built by construction workers. After the house is completed, a moving van comes with the new residents, who walk around the house turning lights on here and there. The fact that almost every building looks different also displays the effort and love the US studio put into their work.
对于的德国原装审查,在这里看到。
我们的内容之前,我们必须大幅斥责出版商迫使玩家使用互联网玩游戏。所有的批评家谁藐视永久的互联网连接,将有一个重要的日子,这个称号:它的承诺相反,仅仅几天之后,其释放的比赛并没有正常工作,由于服务器超载。是否购买游戏或篱笆上看到这是一个严重的弱点。幸运的是,经过几十个小时的登录尝试,我们成功执行所有必要的基准测试。
让我们从几个总体印象。一个迷人的和制作精良的开场视频后,本场比赛为我们提供了一个简短的教程。在那里,我们学习模拟城市最重要的基础。我们特别喜欢开发人员如何划分基本分为三个简单的区域类别,这是初学者特别有帮助。以闪电般的速度,我们放下住宅区(绿色),商业区(蓝色)或工业用地(黄色),在适当的街道。个别建筑物,然后建立由游戏自动。
在这里,我们看到开发商的令人难以置信的对细节的关注。房子是不是突然的土地上 - 它实际上是建立建筑工人。房子是完成后,移动的面包车与新居民,绕着房子的人转向灯,在这里和那里。事实上,几乎每一个建筑看起来不同也显示的努力和,爱美国工作室投入他们的工作。
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On the subject of atmosphere, SimCity doesn't need to hear any criticism. The lovely animations, the great sound effects and the relaxing music make it easy to forget the real world. Depending on the zoom level we can both hear and see tons of details, like babbling citizens, cars driving around, shootings, protests and fire department operations. Speaking of the fire department: Most activities that take place in the city are so vividly presented that you don't really need to look at the intelligently designed (albeit occasionally a little fragmented) menus.
That's not to say that urban development takes place on its own and experts aren't handed both challenges and extensive opportunities. The innumerable statistics and special views found in various menus provide deep insight into the underlying mechanics of the city, when such information is desired. Here Maxis performs an impressive balancing act between accessibility and breadth. The bigger a city becomes, the higher the demands and needs of the citizens. While in the beginning they need little more than power, water and a working trash service, soon you'll need to set up a school, police station, and hospital.
Thanks to the easy controls and direct feedback (multi-colored bubbles in the game world) everything can be comfortably managed in the city. And if we do happen to get into financial trouble, we can raise taxes or take out up to three bonds, among other solutions. Every once in a while we're also beckoned to complete little quests with rewards.
主题氛围,模拟城市并不需要听到任何批评。可爱的动画,出色的音质效果和轻松的音乐可以很容易地忘记了现实世界中。根据不同的缩放级别,我们都可以听到和看到吨的细节,像咿呀学语的公民,周围驾驶的汽车,枪击事件,抗议和消防部门的业务。说到火系:大多数活动发生在城市是如此生动地呈现,你并不真的需要来看看智能设计(虽然偶尔有点支离破碎)菜单。
这并不是说,城市发展自身的发生和专家都没有流传的挑战和广泛的机会。无数的统计和特殊的看法,发现在不同的菜单中提供了深入了解这个城市的底层机制,当需要这些信息。 Maxis的执行之间的可达性和广度令人印象深刻的平衡行为。一个城市变得更大,更高的要求和市民的需求。虽然在年初,他们需要多一点的水,电和垃圾服务工作,很快你就会需要建立一所学校,派出所和医院。
由于容易控制和直接的反馈(多色泡在游戏世界中)一切都可以舒适地在城市管理。如果我们这样做恰好陷入财务困境,我们可以提高税收或最多三个债券,其他的解决方案。每一次的,而我们也招了招手完成小任务奖励。
But SimCity's most important unique selling point is trade with other (players') cities. This feature is meant not only to justify the forced internet connection, but also to improve the cooperation of the community. Those who aren't looking for human interaction and would rather build alone in peace have the option to open a private game.
All in all, SimCity makes a convincing presentation. Next to the great audio-visual experience, the intelligent interlocking of the game elements sets the title apart. The economic simulation follows the time-tested principle "easy to learn, difficult to master". You're constantly endeavoring to optimize your city and discover the innumerable possibilities. There are few games that make time fly by so quickly. The basic idea of splitting the city into three zones (living, shopping, working) is an excellent way to introduce first-timers to the game.
但是,模拟城市的最重要的独特的卖点是贸易与其他球员的城市。这个功能是指不仅要证明强制的互联网连接,同时也提高社会的合作。谁是不是在找人际交往,而宁愿独自建立在和平,有一个私人的游戏选项打开。
模拟城市所有的一切,做一个有说服力的演示文稿。下一个伟大的视听体验,智能环环相扣的游戏元素设置标题分开。经济模拟如下经过时间考验的原则“,简单易学,很难掌握”。你不断努力优化你的城市,发现了无数的可能性。有几场比赛,时间如此之快飞。分裂的城市分为三个区(居住,购物,工作)的基本思想是一个很好的方式引进初次游戏。
Benchmark
To make our lives easier we chose the tutorial "Getting Started" for our benchmarks. We used the Fraps tool to record the first minute or so (see video). The sequence's demand is limited, which is to say that the game runs more slowly in other places. To properly enjoy SimCity, the display refresh rate should come to at least 25-30 FPS.
为了使我们的生活更轻松,我们选择教程“入门”为基准。我们使用FRAPS工具录制的第一分钟左右(见视频)。序列的需求是有限的,这是说,游戏运行在其他地方更慢。要正确地享受模拟城市,显示刷新率应该至少要25-30 FPS。
Graphics
Although there is often something lacking in terms of texture sharpness, we would describe the graphics quality as above average. The title just has this model railway feel to it that you have to love. Except for the resolution, in the midst of running a game you can alter all the graphics options. The developers don't offer any practical presets, but over 10 menu items gives you a lot of room to manipulate the settings.
Unlike illumination, textures, shadows, geometry and animations (we test from Low to Ultra/High), some settings like anti-aliasing, full-picture mode and vertical synchronization can "only" be turned on or off. The option frame rate limitation (at 30 or 60 FPS) was of course deactivated for our benchmarks.
虽然经常有纹理清晰度方面有所欠缺,我们将描述的图形质量高于平均水平。标题只是这个模型铁路感觉到它,你不得不爱。除了分辨率,在运行游戏中,你可以改变所有的图形选项。开发商不提供任何实际的预设,但超过10个菜单项给你一个很大的空间来操纵设置。
不同光照,纹理,阴影,几何和动画(我们测试低到超/高),抗锯齿,全画面模式和垂直同步的一些设置,如可以“只”打开或关闭。选项的帧速率限制(30或60 FPS),当然,我们的基准停用。
If you want you can play SimCity with various filters that give the graphics an entirely different look (vintage, sepia, film noir, etc.). As expected, the speed depends heavily on the zoom level. Note: Despite the visual disadvantages, it's a very good idea for owners of weaker notebooks (HD Graphics 3000 or inferior) to completely deactivate shadows and set the illumination to "Min".
如果你愿意,你可以玩模拟城市,给显卡一个完全不同的外观复古,怀旧,黑色电影等各种过滤器。正如预期的那样,速度在很大程度上取决于缩放级别。注:尽管视觉的缺点,这是一个很好的主意为较弱的笔记本电脑(高清显卡3000或下)完全停用阴影和照明设置为“闽”业主。
Results
The graphics prove to be surprisingly demanding. According to our benchmarks, low-end graphics cards (ex. the HD Graphics 4000) and lower middle class cards (ex. the GeForce GT 630M) only manage the game at its lowest settings. For a normal level of detail and 1366x768 pixels you'll need a GPU from the upper middle class, like the GeForce GT 650M.
High graphics options and active anti-aliasing can only be shouldered by high-end cards (starting with the GeForce GTX 660M). To run the game at maximum settings and 1920x1080 pixels you'll need a bona fide current top model (GeForce GTX 680M or Radeon HD 7970M). Considering the graphics quality, the hardware demands are a little excessive. Maxis should keep working on this.
图形被证明是出奇的苛刻。根据我们的基准,只有低端的显卡(例如高清显卡4000)和下层中产阶级卡(例如GeForce GT630M的)管理游戏的最低设置。对于正常水平的细节和1366×768像素,你需要一个像的GeForce®(精视™)GT650M GPU从上层中产阶级,。
高端卡(开始与GeForce®(精视™)GTX660M),高的图形选项和积极的抗锯齿只能承担。游戏运行在最高设置和1920×1080像素,你需要一个善意目前的顶级型号(GeForce®(精视™)GTX680M或Radeon HD7970M)。考虑图形质量,硬件的要求是有点过分。 Maxis公司应该保持这方面的工作。
Verdict
If you set aside the great frustration caused by those overloaded servers, which reawakened awful memories of Diablo III, SimCity makes a very good impression. Maxis masters the art of winning over newbies and simultaneously addressing the needs of experts. The economic simulation makes for several weeks of fun - and that's without dramatic Hollywood pomp, dumbing down the game, or increasing the playing tempo to a frenzy. SimCity is a nice alternative to the shallow action-trend of the past few years. It's a game that relaxes and stimulates thinking and puzzling at the same time. It's a game for the young and the old.
如果抛开那些超载的服务器,重新唤醒可怕的回忆“暗黑破坏神III”所造成的巨大挫折,模拟城市的印象很好。 Maxis的大师的艺术,赢得了新手和专家的需求同时解决。经济模拟,使几个星期的乐趣 - 这是没有戏剧性好莱坞排场,简化游戏,或者增加播放节奏狂潮。模拟城市是一个不错的选择浅行动在过去几年的趋势。这是一场游戏,放松和刺激思维和令人费解的同时。这是一个游戏的年轻人和老年人。
Test Systems
We thank Schenker Notebooks for providing our three test devices (mysn.de):
- XMG P502 (Core i7-3610QM, GeForce GTX 660M, GTX 670M, GTX 675M(X), GTX 680M, Radeon HD 7970M & HD Graphics 4000)
- XMG A502 (Core i5-3360M, GeForce GT 650M)
- Xesia M501 (Core i7-2630QM, GeForce GT 630M & HD Graphics 3000)
- Each with 8 GB DDR3-RAM (2x 4096 MB @ 1600 MHz), 160 GB SSD (Intel 320 Series) & Windows 7 Professional 64 Bit
GPU drivers: Nvidia 314.14 Beta, AMD 13.2 Beta 7 & Intel 9.17.10.2932.