F1 2012 基准
The developer and publisher Codemasters can be described as an expert in the area of racing games without a shadow of a doubt. Along with the Formula 1 series, the series DiRT and GRID (formerly DTM) are also part of the portfolio from the British studio. The years of experience in the field certainly make themselves noticeable in the released games. Although F1 2012 may not strictly adhere to the criteria of a bona fide racing simulation, the game is nevertheless still significantly more demanding than other racing game counterparts (Need for Speed, Burnout etc.).
开发商和发行商Codemasters的可谓是没有疑问的影子赛车游戏领域的专家。随着Formula 1系列,该系列的污垢和GRID(DTM)的组合也有一部分来自英国的工作室。这些年来在该领域的经验一定让自己显着的游戏。虽然F12012年可能不严格遵守的标准,一个真正的模拟赛车,游戏仍然是显着更高的要求比其他赛车游戏同行(需要速度,倦怠等)。
Technology
Technically F1 2012 is treading water somewhat. While the vehicle models and the advertising effects are quite impressive (especially the depiction of rain is stunning), latent shortcomings come to light beyond the track boundaries. One of these is the texture quality, which occasionally lags behind the current possibilities. Another is some polygons and other objects with low details. What is also a shame is that the track surroundings hardly provide any animations, making them seem a bit sterile. More track marshals or a few flocks of birds would not go amiss for example.
The navigation also allows room for improvement: Although the main menu is able to impress with a very good look, the complicated and intricate submenus tend to get a little annoying with time. Meanwhile, the adequate engine sound is unfortunately not able to gloss over this shortcoming either.
从技术上讲F12012年踩水一些。虽然车型和广告效果是相当可观的(特别是下雨的描述是惊人的),潜在的缺点暴露出来的音轨边界之外。其中之一是纹理质量,偶尔滞后于当前的可能性。另一种是低细节一些多边形和其它目的。是什么可惜的是,在赛道周围环境几乎没有提供任何动画,使它们看起来有点出息。例如,更多的赛道工作人员或数个成群的鸟儿还是不错的。
导航也可以改进的余地:虽然主菜单能够留下深刻的印象很好看的,复杂的和复杂的子菜单会随着时间的推移变得有点恼人。同时,足够的引擎声不幸的是,无法掩饰这个缺点。
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Benchmark
Since the free demo version doesn't have a benchmark included, we opted for the full version priced at about 40 Euros (~$51), which was kindly provided to us by Codemasters. As with F1 2011, the included benchmark is located at the lower end of the graphics menu. During the over two-minute long sequence the KI drives one lap against 23 rivals, which represents a practical scenario. After the benchmark is complete, F1 2012 gives readings for the minimum and average frame rates. The latter of these was then always entered into our database.
由于免费试用版没有包括一个基准,我们选择的完整版本,售价约40欧元(约$51),这是由Codemasters请提供。 2011年与F1,位于低端的图形菜单所包含的基准。在超过两分钟长的序列KI驱动一个圈,向23名对手,这是一个实际的场景。基准完成后,F12012读数的最小和平均帧速率。后者这些总是进入我们的数据库。
Settings
Praise is due to the developer for the comprehensive array of graphics settings. In the options menu there are almost 20 options available. Along with the resolution, the frame rate and the anti-aliasing (MSAA or EQAA), the vertical synchronization and the picture mode can also be set. Anti-aliasing is worth the while even if just for the menus (without AA a staircase effect is clearly visible).
Those that don't want to spend ages searching for the perfect configuration of settings will be happy about the five global presets (Ultra Low, Low, Medium, High & Ultra). Advanced gamers are also able to adjust the individual graphics effects manually. Irritating: Some settings are only effective after a full restart. Since the game doesn't provide a corresponding message, this could possibly be a mistake.
赞美是由于开发的全面的图形设置。在选项菜单中,有近20个可用的选项。随着分辨率,帧速率和抗混叠(MSAA或EQAA),垂直同步和画面模式也可以被设置。反走样是值得的,哪怕只是菜单(不包括AA楼梯的效果是清晰可见)。
那些不想花年龄寻找完美的配置设置会很高兴的全球五大预设(超低,低,中,高和超)。高级玩家也可以手动调整个别的图形效果。刺激性:有些设置是一个完整的重新启动后才生效。由于游戏并没有提供相应的信息,这可能是一个错误。
Unfortunately we had more bugs to deal with during the course of the test. The fact that F1 2012 sometimes crashed when shutting down (black screen) was another of the smaller problems. Significantly more problematic however, was the crashing on some devices while starting up - despite an up-to-date NVIDIA driver (ForceWare 306.23). Following a little Internet research, the culprit was quickly found: Deactivating the Steam Community (right-click on the game / >>Properties<<) solved the problem immediately.
Things weren't quite as smooth with the Radeon HD 7970M, which still had to operate with a slightly out of date driver until the arrival of Catalyst 12.9 (Clevo 8.951.6.0). Using the AMD graphics card F1 2012 initially didn't want to start at all (the exe file showed as a process and not as an open application in task manager). We can only assume that the aforementioned problems will be resolved with the next set of patches and driver version.
不幸的是,我们有更多的错误处理过程中的测试。事实上,F12012有时崩溃时关闭(黑屏)是另一个小问题。显着更多的问题,但是,在某些设备上启动时崩溃了 - 尽管到最新的NVIDIA驱动程序的ForceWare306.23。一点点的互联网研究,很快找到了罪魁祸首:停用Steam社区(右键点击游戏/“属性”)立即解决了这个问题。
事情不是很光滑的Radeon HD7970M,仍然有一个轻微的最新驱动程序的催化剂12.9(8.951.6.0蓝天),直至到达。最初并没有使用AMD的图形卡F12012开始(EXE文件显示,作为一个过程而不是作为一个开放的应用程序在任务管理器)。我们只能假设,上述问题将得到解决下一组补丁和驱动程序版本。
Results
For those that want to enjoy F1 2012 in its full glory, a graphics card from the high-end segment will be necessary. 1920x1080 pixels and the Ultra Preset (inc. 4x MSAA) are provided to a decent standard from a GeForce GTX 660M upwards. Mid-range notebooks don't have to relinquish good appearance either though. Thus a GeForce GT 630M or a Radeon HD 7670M already cope well with high details, 2x MSAA and a resolution of 1366x768 pixels. The graphics chip in the current Ivy Bridge generation (HD Graphics 4000) meanwhile only manages to process medium details to a decent standard. Owners of Intel's HD Graphics 3000 will have no choice but to come to terms with low settings.
As can be seen on the comparison pictures, F1 2012 compromises considerably in terms of the atmosphere when using the preset "Ultra Low". Along with the shadows, the illumination and the textures, primarily the reflections suffer. The audience and the drivers are completely obscured, and the rear view mirror only shows a gray surface. From the medium preset the graphics quality improves significantly. A score of "Good" is only attributable to the game at the highest level with anti-aliasing enabled.
对于那些希望到2012年享受F1在其盛开,显卡从高端市场是必要的。 1920×1080像素的超预设(含4倍MSAA)提供一个体面的标准,从GeForce®(精视™)GTX660M以上。中档笔记本电脑不具备良好的外观虽然放弃。这样的GeForce GT 630M或Radeon HD7670M的已经很好地应对高细节和2x MSAA,分辨率为1366×768像素。图形芯片在目前的Ivy Bridge的新一代(HD图形4000),同时只管理中的细节处理一个像样的标准。英特尔高清显卡3000的业主将别无选择,只能来低设置。
可以看出上比较图片,F12012妥协相当的气氛方面,当使用预设的“超低”。伴随着阴影,照明和纹理,主要是反射受到影响。观众和驱动程序是完全模糊,后视镜上只显示一个灰色的表面。从中期预设的图形质量提高显着。得分为“好”是唯一的最高级别的游戏抗锯齿功能的。
Verdict
Not considering the new racing mode, Codemasters hasn't been daring enough to embark on any extensive experiments with F1 2012. Gamers that are looking for a successful symbiosis between arcade and simulation should definitely take a closer look at the game. In our opinion the developer could have invested a bit more effort into the appearance though. Despite the above average quality, the EGO engine is already a bit dusty in the meantime. Those that have already purchased the predecessor won't necessarily have to get their hands on the latest version. Thanks to the moderate hardware requirements, even a mid-range notebook should prove to be sufficient for a decent performance.
不考虑新的赛车模式,Codemasters的足够大胆走上2012年与F1进行广泛的实验。玩家都在寻找一个成功的商场和模拟之间的共生关系,在比赛中一定要仔细看看。在我们看来,开发人员可以投入更多的努力,虽然进出场。尽管高于平均水平的质量,EGO引擎就是在此期间已经有点尘土飞扬。那些已经购买的前身不一定会得到他们的手的最新版本。由于温和的硬件要求,即使是中档的笔记本电脑应该被证明是足够的不俗的表现。
Test Systems
The majority of the devices used were from the company Schenker Notebooks (mysn.co.uk):
- XMG P502 (Core i7-3610QM, GeForce GTX 660M, GTX 670M, GTX 675M, GTX 680M & Radeon HD 7970M, 8 GB RAM)
- XMG A502 (Core i5-3360M, GeForce GT 650M & HD Graphics 4000, 8 GB RAM)
- Xesia M501 (Core i7-2630QM, GeForce GT 630M & HD Graphics 3000, 8 GB RAM)
The driver versions of the aforementioned notebooks: 306.23 (Nvidia), 8.951.6.0 (AMD) and 8.15.10.2761 (Intel).