暗黑血统II标竿
Vigil Games produced a surprisingly decent result with its first Darksiders game. The young studio (a branch of the financially stricken publisher THQ) at home in Austin, Texas delivered a daring action adventure game that mostly found positive response among the press as well as among gamers in 2010. The average PC rating is respectable 83% on the rating platform Metacritic. Does the successor, laced with all kinds of innovations, also have what it takes to be a hit?
守夜游戏产生了令人惊讶的体面的结果与第一个暗黑血统的游戏。年轻的工作室(在经济上贫困的发行商THQ)的一个分支,在家里在奥斯汀,德克萨斯州作了一个大胆的动作冒险游戏,主要分布之间的积极响应,新闻界以及各玩家在2010年。 PC平均评分是可敬的评价平台Metacritic上83%。的继任者,夹杂着各种创新,是否也有什么需要是一个打击呢?
Description
Where the player embodied the apocalyptic rider "War" in the predecessor, he is now personifies the more agile "Death" in Darksiders II. The blue-green sinister character's scope of movement is quite remarkable. Other action games, such as "Assassins Creed" or "Prince of Persia", inspired the added skills. In addition to climbing walls, the personified Death can also perform spectacular wall runs and leaps over yawning chasms. The player can even swing hand over hand along some ceilings (see pictures).
玩家体现了世界末日的车手在前作中的“战争”,他现在是人格化的更灵活的“死亡”暗黑血统II。蓝绿色的阴险人物的运动范围是相当惊人的。其他动作游戏,如“刺客信条”,“波斯王子”,激发了技能。除了爬墙,人格化的死亡也可以执行壮观的墙奔跑和跨越式打哈欠的裂痕。玩家甚至可以一手接一手摆动沿着一些的天花板(见图片)。
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Generally Darksiders II is a blend of various genres. The jump & run sequences are complemented with flashy battles and a nice loot system. During the adventure the apocalyptic horseman collects innumerable items that can be examined and with which he can be equipped in the clearly arranged inventory. Some NPCs also have useful items.
There is also an exciting skill system, comprised of the skill trees "Harbinger" and "Necromancer". So that the player does not lose the overview, Vigil Games includes a handy map in the game. Disoriented players will also be happy about the integrated "GPS crow". Far distances can be bridged with a horse conveniently.
一般情况下,暗黑血统II是一款融合各种流派。辅以华丽的战斗和一个不错的战利品系统的跳跃和运行序列。在冒险的过程中世界末日的骑马的收集无数的项目,可以进行检查和明确的安排库存,使他能够配备在。也有一些NPC有用的物品。
此外,还有一个令人兴奋的技能系统,包括技能树“先声”和“死灵法师”。守夜游戏,让玩家不会失去概述,包括一个方便的地图在游戏中。迷失方向的玩家也很乐意集成的“GPS乌鸦”。远的距离可以弥补马方便。
Death meets many interesting and detailed characters that supply him with main or side quests. The conversations have a similar style as in the "Mass Effect" series, so by using a "dialog-wheel". If you are expecting profound conversations with far-reaching consequences when thinking of "Mass Effect", our experience shows that you will be disappointed. Darksider II is an action game at its core.
Talking about action: Although the battles get a bit tiresome the longer you play (keyword: shortcuts), the fights are a lot of fun. Owing to cool jump-attacks and smooth dodging maneuvers, the battles make a quite sleek impression. However, the game is basically sooner designed for advanced players. Even in the easiest level, you sometimes meet tough opponents that can only be defeated by skilled use of combos and would otherwise overpower Death. The developer likely wants to create incentives for revisiting familiar areas.
Since the game world is teemed with treasure chests and other secrets, you should regularly stray from the main path and explore the optional catacombs, caves and temples. The track even occasionally requires some brainpower. Smaller riddles provide plenty of diversity.
死亡遇见许多有趣的和详细的人物,他提供侧链或主任务。的谈话也有类似的风格在“质量效应”系列,所以使用的是“对话轮”。我们的经验表明,如果你期待深远的影响深刻的对话与思考“质量效应”,你会感到失望。 Darksider II是一款动作游戏,其核心。
谈到行动:虽然的战斗变得有点讨厌的,你玩的时间越长(关键字:快捷键),打架是有很多乐趣。由于酷跳跃攻击和流畅的闪躲腾挪,战斗了相当圆滑的印象。然而,比赛基本上是越早为高级玩家而设计的。即使在最简单的层次,你不时会遇到强硬的对手,只能被击败熟练使用连击,否则将压倒死亡。开发人员可能要重新熟悉的领域创造激励机制。
由于盛产宝箱和其他秘密的游戏世界,你应该经常偏离的主要途径,探索可选的墓穴,洞穴,寺庙。这条赛道,甚至偶尔需要一定的智力。较小的灯谜提供了丰富的多样性。
Darksiders II actually does everything right with the staging. The atmospheric intro (ala "Diablo III") and the pretty camera perspectives will delight the player just as much as the professional cutscenes and the stylish script sequences. The action-role game often lets a downright firework of effects explode. Breathtaking boss battles against towering opponents are not seen every day, either.
Overall, the game's design basically reminded us of both Batman games "Arkham Asylum" and "Arkham City", which also combined climbing, action and riddle elements. A few words about the soundtrack that we found very convincing: The music and the battle sounds accompany the game perfectly and the English narrators do a great job.
与分期,暗黑血统II实际上做的一切权利。大气的介绍(ALA“暗黑破坏神III”)和漂亮的相机角度将令玩家丝毫不亚于专业的过场动画和时尚的脚本序列。动作角色游戏往往让一个彻头彻尾的烟花效果爆炸。令人惊叹的老板斗争高耸的对手都是不可见的每一天,。
总体来说,游戏的设计基本上是提醒我们,都蝙蝠侠游戏“阿卡姆疯人院”和“阿甘之城”,这也联合登山,行动和之谜元素。完美的配乐,我们发现非常有说服力的几句话:音乐和战斗的声音伴随着游戏和,英语解说员做大量的工作。
Technology
The track is not first-rate in terms of looks. The nice cartoon look and the sleek animations can only compensate the moderate textures and the lack of polygons to an extent. The somewhat stubborn camera also reveals the game's console origin. It is also too bad that the developer does not add an extended graphics menu to the PC version. In addition to the resolution and the gamma value, merely the video options and the vertical synchronization can be modified.
All technical aspects (anisotropic filtering, anti-aliasing, etc.) are always constant. The advantage is you need not search for the perfect settings. Disadvantage: Darksiders II never looks really good and cannot be down-regulated for weaker systems. The developer should renew the engine in the next part at latest.
这条赛道是一流的样子。漂亮的卡通外观和圆滑的动画只能补偿的温和的纹理和多边形缺乏在一定程度上的。有些固执的摄像头也揭示了游戏的控制台起源。这也太糟糕了,开发商不添加扩展图形“菜单中的PC版。除了分辨率和伽玛值,只是视频选项和垂直同步可以被修改。
(抗锯齿,各向异性过滤(anisotropic filtering),等)的全部技术内容总是不变的。它的优点是你无需寻找完美的设置。缺点:暗黑血统II从来没有看起来非常好,并不能下调较弱的系统。开发人员应该在接下来的部分在最新更新的发动机。
Benchmark
We use the second intro video for benchmarking. It is calculated directly in the game's graphics and is perfect for comparisons because of its constant stream. As far as we can judge, the sequence provides a good overview of the general performance range and the maximum average frame rate. The performance is partly lower in effect-heavy battles and large outdoor areas (semi-open world) and tends to be higher in undemanding levels. This means that a benchmark result of 30-40 fps should indicate an acceptable gameplay.
我们使用秒的介绍视频为基准。这是直接在游戏中的图形计算和比较完美的,因为它的络绎不绝。据我们可以判断,该序列的性能范围和最大平均帧速率提供了一个很好的概述。表现在一定程度较低,影响重的战斗和宽敞的户外区域(半开放的世界),而且往往是在偏低水平高。这意味着30-40 fps的一个基准测试结果表明一个可以接受的游戏。
Results
Darksiders II has moderate hardware requirements. The action hit can be enjoyed in the Full HD resolution of 1920 x 1080 using an upper midrange graphics card (e.g. GeForce GT 650M). A lower midrange model, such as the popular GeForce GT 630M or the older Radeon HD 5650, should suffice for 1366 x 768 pixels. In return, Intel's CPU-integrated graphics (HD 3000 & HD 4000) are unfortunately not strong enough for the game.
Verdict
Our two-hour game session definitely whetted our appetite for more. Darksiders II proves to be a fun, multi-facetted and excellently staged genre mix that cannot simply be classified as a specific genre. Vigil Games has likely met the taste of a fairly wide buyer base (fantasy, hack & stay, etc.). The game earns the title recommendable despite a few minor flaws in controls and technology.
Test Systems
Many thanks to Schenker Notebooks who kindly provided us with the following laptopss: (mysn.de):
- XMG P502 (Core i7-3610QM, GeForce GTX 660M, GTX 670M, GTX 675M & GTX 680M, 8 GB RAM)
- XMG A502 (Core i5-3360M, GeForce GT 650M & HD Graphics 4000, 8 GB RAM)
- Xesia M501 (Core i7-2630QM, GeForce GT 630M & HD Graphics 3000, 8 GB RAM)
Nvidia drivers: mostly 304.79 beta; AMD drivers: 12.4 (desktop) and 12.8 (laptop); Intel drivers: 8.15.10.2696
Finally a constantly updated benchmark chart: